In The Keep Podcast – Tim Willits @ Realms Deep 2020
Tim Willits was hired at id Software in 1995 after creating & distributing his own custom Doom maps over the internet. All PvP online games today owe their lineage to the works of Tim & his colleagues from id Software where the concept of “deathmatch” was born. Fast forward to 2019 when Tim left the company with the entire Doom & Quake series under his belt, he is now the Chief Creative Officer at Saber Interactive. Tim spends his days now overseeing the many projects of Saber’s team across the globe, but still makes time for painting his Star Wars figurines.
Tim Willits:
https://twitter.com/TimWillits
Fred Schreiber:
https://twitter.com/Freschism
Editing by
Haducant:
https://twitter.com/Uncle_Had
Vince Steel:
https://twitter.com/vincexsteel
RedEyesGreenDragon:
https://www.youtube.com/c/redeyesgreendragon/
Assets provided by Jehar of Tastyspleen.tv:
https://twitter.com/tastyspleentv
The Keep:
http://inthekeep.com/
Realms Deep 2020:
https://www.realmsdeep.game/
Timestamps:
0:00 Welcome to Realms Deep In The Keep
1:09 Tim Willits: Chief Creative Officer
5:17 Working on game genres outside of FPS
7:44 Quake Champions
8:52 Barrier of entry / Complexity of arena shooters
24:03 Tips on game development
27:26 What makes a game fun
29:08 Making maps
34:41 Compiling maps
38:20 What makes a good single-player map
48:08 Weaving a story line into the map
52:20 Story behind Quake's DM6
54:27 Hobbies outside of games (painting miniatures)
59:23 Cyberpunk 2077
1:02:57 What makes a good multiplayer map
1:08:29 AAA Game levels
1:10:50 Map sprawl, details, and deadlines
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