Incendii.com Anselm Seherr-Thoss thinkingParticles & PFlow particle spawn per vertex

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Anselm is a senior vfx artist at Encore Hollywood, and an avid user of TP as well. Here is his latest RnD. An ingenious combination of TP and PFlow texture inheritance by vertex color. In both cases creating the Incendii Logo.

Inspired by the making of, by MPC: vimeo.com/165139293 (@ 33seconds in). Particles spawn per vertex and inherit using underlaying texture color and fusing particles into the vertex color.
Anselm made the setup in Thinking Particles and Particle Flow. He says it is because he had the time and knew he could do it in both systems :).

Highres Link: https://vimeo.com/166058728

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Tags:
thinking particles
3dsmax
cebas visual technology
Max
VFX
fx art
procedural fx
creative destruction
rendering
finalToon
moskitoRender
movie fx
Anselm Von Seherr-Thoss
TP
PFlow
particles-spawned-per-vertex