Multi-Physics in thinkingParticles 6 Demo Reel

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Explaining the new features in thinkingParticles 6 and the incredible flexibility provided to V/FX artists.

With thinkingParticles Multi-Physics Solver, you can transform particles into splines, or soft bodies even to fluids.

The New Multi-Physics Fluid Solver thinkingParticles 6, offers a multi physics fluid dynamics system to simulate water or other incompressible flowing substances. The basis of the fluid solver is a Smoothed Particle Hydro dynamics (short: SPH) method.
thinkingParticles uses it's own flavour of a SPH solver that is specifically developed to perform with larger time steps (sub-frame samples) and perfectly integrates into the fully procedural workflow thinkingParticles is famous for in effects creation.

For more information and to get your own thinkingParticles on instant download, see www.cebas.com/thinkingParticles. Remember to also check out cebas biasHybridTM finalRender. And join the facebook.com/groups/thinkingParticles for serious learners and users. Enquiries: info@cebas.com
Flow Group : this node is used to create particle based fluids within thinkingParticles.
FlowBoundary : a node to handle rigid body-fluid interactions
FlowSolver : this node represents the core fluid solver used by thinkingParticles 6; this solver is full multi-threaded and supports as many cores as there are available
HydroBoat : a node to simulate water based vehicles interacting with the HydroField
HydroField : use this node to create shallow water type simulations. This isused to simulate pools or even large scale ocean surfaces.




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