Implicit Surface Operator (ISO) - creates a fluid surface based from point-cloud particles
New in thinkingParticles 6: ISO Surface Operator
Reference from the cebas Living Manual: discover the Rollout Menu on the Manual.
This operator creates an iso-surface based on particle information; which is usually used for representing a fluid surface or any other kind of surface based on a point cloud. There are several algorithms available in creating surfaces out of point clouds.
Operator Inputs
ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.
Particle - (Particle) This input data stream reads in the currently selected particle group that is to be given a standard shape. The data stream MUST be connected and will be highlighted yellow if it is not.
The remaining input parameters are identical to the UI controls. For more information about the use of an individual parameter check out the descriptions below.
Operator Outputs
This operator has no outputs.
Edwin Braun shows you how to model 3D with ISO Operator and one that is animated. Firstly, you cannot render what is on the viewport (the point cloud particles) as they have no surface or dimension at this stage, but how do we assign surface ?
In comes the Implicit Surface Operator : Parameters to play with : Mesh Smoothing values, Position Smoothing, & even Stretch and Squish factors. And the more and more particles are created 'grown' in this scene, you will see an equivalent surface mesh being created.
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