♦ Stage 11 - The Van Helsing Estate
♦ Grounded by cursed objects, a poltergeist keeps rooms in the mansion supernaturally locked. The Harkers must find the items with the Spirit Glass and destroy them to dispel the mischievous ghost.
♦♦ Stage 12 - Puzzle: Dark Visitor
♦♦ A dark spirit blocks Van Helsing's return. The group must find the vampire-tainted items in Van Helsing's study to exorcise the foul demon.
♦♦♦ Stage 13 - A Cure for the Cursed
♦♦♦ The group must find a special crystal vial to transport the holy water back to Mark.
♦♦♦♦ Stage 14 - A Dark Dark Basement
♦♦♦♦ The group must quickly get the backup generator up and running in the basement before the vampires can take advantage of the darkness.
♦♦♦♦♦ Stage 15 - Monster Hunting 101
♦♦♦♦♦ Once again, a childhood game can help Elizabeth, Quinn and Mark fend off Draco's dark minions.
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