
Ingame new version Photoreal Forest Path Unreal Engine 4.26.1
Photoreal Forest Path Unreal Engine 4.26.1
In this other version I pushed things even further inserting Volumetric Fog and retarget Knight Character to ALS4.
For this personal project I wanted to create a photoreal look using only realtime no baking and no raytrace this is all ingame at 60/120 fps 4k running on rtx3090
Using Physical Based values with Hemisphere hdr plugin
The terrain and path was created inside Unreal using sculp tool and insert quixel megascans assets and with foliage tool I scattered on the sides of the path and the village.
Trees are procedural generated from marketplace package
https://www.unrealengine.com/marketplace/en-US/product/procedural-forest-complete-project?sessionInvalidated=true
Project on Arstation
https://www.artstation.com/artwork/Xnvyaw
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