
My Relighting of Unreal Spatial Audio Temple remastered with 4.26.1
Link to download standalone package below
Some ingame of my Relighting of Unreal Spatial Audio Temple remastered with 4.26.1 Physical Based Values for Light, Volumetric Fog, Megascans GPU baked lightmaps.
Let's see what I Enhanced :
1- New lighting system using physical based values and volmetric fog
2- Replaced water with new fluid system inside Unreal ENGINE 4.26.1
3- Rebaked new lightmaps using the power of GPU with RTX3090
4- Replaced most of the materials with Megascans
5- Insert and replaced elements, assets from Quixel Megascans like the statues and pillars
6- Insert picture frames of 5 of my best personal work just an idea i had to present my portfolio in a different and interactive way
7- Replaced the static trees with Speedtree and even bushes
8- Replaced background mountains with Megascans Nordic Cliffs
9- Insert a simple UI with Cinematics to exit or continue Ingame
Hope you enjoy walking around in the space with these new features.
Use headphones for the best effect of the built-in spatial audio that is also effective in 7.1 surround sound.
Please read the Pdf Documentation that you will find inside the package for a guide map with Point Of Interest the Breakdown and also System Requirements
Here is the link to download standalone package
https://www.dropbox.com/s/f7x4whuj36bmfqd/Spatial_Temple_Remastered.zip?dl=0
Project on Artstation
https://www.artstation.com/artwork/B1WbW6