Ingame of my of my Cyberpunk environment created with Unreal Engine 4.25

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Published on ● Video Link: https://www.youtube.com/watch?v=tnYBUQUnUr8



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New version of my Cyberpunk environment created with Unreal Engine 4.25 Hybrid lightning baked and dynamic
Buildings from kitbash3d, created materials from quixel blending painting vertex mode for sidewalk and megascans assets, persons created with anima software and others like robots are from Paragon and Infiltrator.
Main character created with CC3 Some assets i modeled and most are from marketplace.
Cinematic version
https://www.youtube.com/watch?v=AQvWjiM9zBg
Drone version
https://www.youtube.com/watch?v=-4iBO0CAQYk
#futuristic #cyberpunk #scifi #ue4 #unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077
@unrealengine @quixelofficial @axyzdesign @kitbash3d @ghostintheshell @speedtree_inc




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Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
datasmith
archviz
architecture
exterior
3dsmax
gameart
substancepainter
speedtree
mood
firstperson
game
gaming
realism
cyberpunk
cyber
scifi
hongkong
nvidia
ghostintheshell
cyberpunk2077
rtx
raytrace
kitbash3d
quixel
megascans
ingame
videogames
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