Personal horror environment Unreal Engine 4.26 Physically Based Lighting

Personal horror environment Unreal Engine 4.26 Physically Based Lighting

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Published on ● Video Link: https://www.youtube.com/watch?v=0SrZ1Rl3qQU



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My personal environment Inspired by several games like Silent Hill, Medium, Resident Evil and Little Hope.
Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, volumetric fog and Physically Based HDR Lighting.
Baked Lightmaps with GPU
Project on Arstation
https://www.artstation.com/artwork/Xn9b5D
#ue4 #unrealengine #horror #silenthill #environment #videogames #videogame #videogameindustry #speedtree #quixelmegascans #substancepainter #ghost #ingameadvertising #realtime #pbl #screenshotsaturday #littlehope @supermassivegames @unrealengine @substance3d @speedtree_inc @quixelofficial @konami @silent.hill.official @artstationhq @reallusionofficial




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Tags:
ue4
unrealengine
horror
environment
mood
speedtree
quixel
3dsmax
modeling
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ingame
gpu
baked
lightmass
realtime
silenthill
re
residentevil
littlehope
gas
videogame
videogames
art
substance
ghost
paranormal
twinpeaks
pbl
megascans