
Personal horror environment Unreal Engine 4.26 Physically Based Lighting
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Published on ● Video Link: https://www.youtube.com/watch?v=0SrZ1Rl3qQU
My personal environment Inspired by several games like Silent Hill, Medium, Resident Evil and Little Hope.
Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, volumetric fog and Physically Based HDR Lighting.
Baked Lightmaps with GPU
Project on Arstation
https://www.artstation.com/artwork/Xn9b5D
#ue4 #unrealengine #horror #silenthill #environment #videogames #videogame #videogameindustry #speedtree #quixelmegascans #substancepainter #ghost #ingameadvertising #realtime #pbl #screenshotsaturday #littlehope @supermassivegames @unrealengine @substance3d @speedtree_inc @quixelofficial @konami @silent.hill.official @artstationhq @reallusionofficial
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