Ingame The Hangar inspired by Stalker 2 Unreal Engine 4.26 RTXON

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The Hangar got inspired by Stalker 2
Created with Unreal Engine 4.26 using physical based values HDR lightning, all full raytrace running on RTX3090
Replaced all lightning and most materials with Megascans and inserted more elements.
Character imported from CC3 and retarget bones inside Unreal
I used The Hangar assets that are free from Unreal Engine Marketplace at this link
https://www.unrealengine.com/marketplace/en-US/product/industrial-area-hangar?sessionInvalidated=true
Project on Artstation
https://www.artstation.com/artwork/OozQog
@NVIDIA @UnrealEngine @quixeltools @GSCGameWorldOfficial




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Tags:
ue4
unrealengine
stalker
rtxon
raytrace
raytraced
videogames
videogame
inspired
stalker2
environment
lightning
pbl
pbr
hangar
megascans
ue5
gi
ao
thirdperson
walkthrough
ingame
cinematic
cc3
charactercreaator
abandoned
basecamp
fire
trees
forest
chernobyl
realism
rtx3090