Cinematic Silentday Created with Unreal Engine 4.26 PBL Values

Cinematic Silentday Created with Unreal Engine 4.26 PBL Values

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Published on ● Video Link: https://www.youtube.com/watch?v=ltWjtbWTfKc



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My personal Diorama Environment inspired by several videogames like Silent Hill , Days Gone and State of Decay created with Unreal Engine 4.26.1
Character created with CC3 imported to Unreal and retarget skeleton mesh to ALS4
Baked lightmaps using GPU lightmass and physical based lighting values, volumetric clouds and fog, modeling was mainly done with 3dsmax and Substance Painter, Quixel mixer for some details like street and Modular Guardrails, Megascans and Speedtree .
Project on Artstation
https://www.artstation.com/artwork/9m6PWo
#ue4 #UnrealEngine #ue5 #SilentHill #day #forest #quixel #diorama #characterdesign #cc3




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Tags:
ue4
unrealengine
raytrace
raytraced
videogames
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environment
lightning
pbl
pbr
hangar
megascans
ue5
gi
ao
thirdperson
walkthrough
ingame
cinematic
cc3
charactercreaator
abandoned
basecamp
fire
trees
forest
chernobyl
realism
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silenthill
daysgone
stateofdecay
lighting