Ingenious Solutions in Video Game Design: A Long-form Analysis
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Here we take a look at a few of the great ideas that developers have used to circumvent limitations in games. They're mostly hardware-based, but there are countless ways that a game developer can make the hardware work with them, instead of fighting the limits of its specifications.
"Making Crash Bandicoot" - http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
A huge special thanks to the Reddit's Games discussion forum, where lots of great discussion about this topic took place. Many users contributed ideas and examples which made their way into the final video here. For the full discussion, see this link: http://www.reddit.com/r/Games/comments/2r5e1g/creative_solutions_for_game_design_barriers_whats/
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