INJUSTICE: GODS AMONG US Walkthrough Gameplay Part 4 - No Commentary PS5 [4K 60FPS]

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#JusticeLeague #Gameplay #Walkthrough
INJUSTICE: GODS AMONG US Walkthrough Gameplay Part 1 - No Commentary PS5 [4K 60FPS]

Injustice: Gods Among Us is a 2013 fighting video game. It is the first installment in the Injustice franchise based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Wii U, and Xbox 360. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An expanded version of the game, titled Injustice: Gods Among Us – Ultimate Edition, was released in November 2013 for the PlayStation 3, PlayStation 4, PlayStation Vita, Windows, and Xbox 360. A free-to-play mobile app based on Injustice was also released for iOS and Android devices, which was then ported to arcade machines by Raw Thrills in the fall of 2017, months after the sequel's release. A prequel comic book series of the same name, written by Tom Taylor, was released beginning in January 2013.

Injustice: Gods Among Us is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge. The game is in 2.5D movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, Injustice uses a scheme similar to the Killer Instinct series. Each match consists of a single round with each player bearing two life bars. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. For instance, Superman's character trait provides a temporary boost in strength, while Batman's character trait summons a swarm of robotic bats.

Injustice: Gods Among Us was written by NetherRealm Studios in collaboration with DC Comics' writers. Described by NetherRealm as "Story Mode 3.0", the Injustice campaign was approached similarly to Mortal Kombat vs. DC Universe and the 2011 Mortal Kombat reboot through the use of a cinematic narrative versus the traditional ladder-based single-player experience. According to lead designer John Edwards, the plot is meant to rationalize the game's fighting mechanics between characters that would not normally fight one another and explain how Batman can "stand toe-to-toe" with Superman. Writers Justin Gray and Jimmy Palmiotti served as story consultants to ensure that the comic characters kept their proper voices in Injustice.




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