(inkbound pre-alpha) speeding through it

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Published on ● Video Link: https://www.youtube.com/watch?v=MWd7tszZhHE



Inkbound
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Inkbound (2023)
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inkbound pre-alpha build 11786 (december 9, 2022)

Build: 11786

Gameplay Changes

1. Slightly increase base player movement.
2. Removed passive shuriken gain from Hunter's Dash and ascensions.
3. Increased Throw width and ascensions from 1 → 2.
4. Updated Throw: Removed 25% crit chance. Replaced with +35% crit damage.
5. Updated Throw ascension Poison Shot: Removed 25% crit chance. 'Inflict 40 stacks of Poison. When you crit, inflict 40 more stacks of Poison and gain 1 Shuriken.' → '...inflict 80 more stacks of Poison...'
6. Updated Throw ascension Ricochet. +25% crit chance → +15% critchance, +50% critdamage.
7. Updated Throw ascension Sharpshoot. +25% critchance → 35% critdamage.
8. Fixed Flash Freeze Typo.
9. Fixed Toxify applying incorrect amount of Poison.
10. Fixed Throw upgrades dealing damage only to a single target instead of all enemies in the area.
11. Cynder has been updated with tweaks to the current moveset.
12. Tangled Kwills now move 50% faster.
13. Inkblaster's are less likely to stay on the outskirts of the arena.
14. Fixed Psychic Pulse ascensions having incorrect Will value.
15. Clairvoyant Updates: Managing Psionic Charge has felt too similar to Shuriken, and the Shuriken mechanic right now is more interesting on Mosscloak. Now, instead of damage scaling linearly on Psionic Charge, you either get normal effects or amplified effects if you're at 'full charge'. Also did a variety of re-tuning, notably Psychic Pulse is now (1 Will, 1 CD) as it's your main source of Psionic Charges. Auras are still getting worked on to make them both more visible and more interesting.
16. Updated Psionic Charge: After reaching max stacks, gain 'Full Charge'. Once fully charged, your bindings and auras will be amplified. (Maximum 3 stacks).
17. New Clairvoyant Status Effect: 'Full Charge': Your auras are 100% stronger. Your Clairvoyant bindings deal amplified damage.
18. Removed Power Aura starting aura. Renamed 'Damage Aura' to 'Hazard Aura'.
19. Updated Spirit Bomb cost cooldown: (4 Will, 5 CD) → (3 Will, 2 CD).
20. Updated Spirit Bomb: 'Your Shardglobe explodes dealing 30 damage in a large area. Deal additional 30 damage for each Psionic Charge.' → 'Your Shardglobe explodes dealing 50 damage in a large area. Consume all Psionic Charges. At full charge, deal an additional 150 damage'.
21. Updated Spirit Bomb ascension 'Super Spirit Bomb' cost cooldown: (5 Will, 5 CD) → (3 Will, 2 CD).
22. Updated Spirit Bomb ascension 'Super Spirit Bomb': 'Your Shardglobe explodes dealing 100 damage in a large area. Deal additional 50 damage for each Psionic Charge. Starts combat on cooldown.' → 'Your Shardglobe explodes dealing 100 damage in a large area. Consume all Psionic Charges. At full charge, deal an additional 400 damage.'
23. Updated Spirit Bomb ascension 'Spirit Nova' cost cooldown: (4 Will, 5 CD) → (4 Will, 2 CD).
24. Updated Spirit Bomb ascension 'Spirit Nova': 'Deal 50 damage in a large area around your Shardglobe. Deal an additional 50 damage for each aura you have.' → 'Deal 100 damage and an additional 100 damage for each Psionic Charge. Consume all Psionic Charges. Passive: Your max Psionic Charge is increased to 10.
25. Updated Spirit Bomb ascension 'Spirit Cannon' (3 Will, 2 CD): Launch your Shardglobe forward, dealing 200 damage to enemies in its path. At full charge, enemies are pushed back and stunned.
26. Updated Psychic Pulse and ascensions cost cooldown: (2 Will, 1 CD) → (1 Will, 1 CD).
27. Removed Psychic Pulse rare upgrade 'Marking Aura'.
28. Updated Psychic Pulse ascension 'Aura Surge': 'Your aura effects that proc at the end of turn now proc whenever you use a binding. Your Damage Aura deals +30 damage.' → 'Gain Damage Aura: Enemies take 30 damage whenever you use a binding.'
29. Updated Psychic Pulse ascension 'Psychic Beam': 'Shoot a concentrated beam of energy from your ball, dealing 80 damage. Deal an additional 20 damage for each Psionic Charge, and consume all Psionic Charges' → '...dealing 70 damage. Gain 1 Psionic Aura. At full charge deal an additional 80 damage. Consume all Psionic Charges.'
30. Updated Psychic Pulses ascension 'Spirit Sapper': '... Gain 2 Psionic Charge. Gain Sapping Aura' → 'Gain 1 Psionic Charge. Gain Sapping Aura.'
31. Updated Sapping Aura: 'Enemies in the aura grant 2 Psionic Charges when they die.' → Enemies in the aura grant 1 Psionic Charge at the end of each turn.'
32. Updated Telekinesis ascension 'Aurakinesis': '...Your aura effects that proc at the end of turn now proc whenever you use a binding. Your 'Damage Aura' deals +30 damage.' → 'While Full Charge, your auras are three times stronger.'
33. Updated Astrakinesis ascension 'Astrakinesis': '... Deal 10 additional damage for each Psionic Charge you have.' → 'At full charge, deal an additional 55 damage'.
34. Removed Telekinesis rare upgrade 'Charging Telekinesis': Gain 1 Psionic Charge.

(cont. in next video)







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