Game design lead for Future Club Mathew Kumar joins the panel to cover piles of graphics cards, Dall E, and customer service at the dream factory.
0. Intro (00:00)
1. What makes a video game “obscure?” (06:27)
2. Brandon Sheffield re-asks: What is a game you didn’t like until you played it? (14:52)
3. Imagine you’re streaming through a glitch where half your viewers get audio but no visuals, and half get visuals but no audio. What game could you play that both audiences would enjoy the most? (21:00)
4. Design a new mode for Minesweeper (27:59)
5. Dirtbag Seth asks: What responsibilities does a King of Fighters have to their subjects? (34:27)
6. What will AI-generated video games be like? (37:31)
7. Does fast travel mean traversing a game’s world isn’t interesting? (44:39)
8. Which video game feels the most Scottish? (51:48)
LIGHTNING ROUND: Famicom Feud - Top 8 Video Game movies on Rotten Tomatoes (56:36)