Want to know more about Doom: The Dark Ages and the technical make-up of the new id Tech 8? John Linneman has this extensive interview with id Software's Director of Engine Technology, Billy Khan. Every key aspect of the new technology is discussed here, along with answers to key questions like why The Dark Ages simply isn't possible without hardware accelerated ray tracing.
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00:00:00 - Introduction
00:01:44 - The Next Steps for id Tech
00:04:43 - Stutter Struggle - How Did id Solve This?
00:08:27 - Ray Tracing - Why and How?
00:15:12 - Without RT - This Game isn't Possible
00:20:19 - Geometry Rendering - Something Different?
00:25:54 - Physics Discussion
00:33:45 - Huge Enemy Counts
00:35:20 - Secrets of id Software's Optimization
00:40:01 - Loading Times - How Are They So Fast?
00:45:55 - Post-Mortem Thoughts
00:50:27 - Cutscene Editor and How That Works
00:57:18 - Atmospheric Rendering
01:05:19 - Gore 3.0
01:12:11 - Composite Material System
01:19:09 - Fur and Cloth
01:26:00 - Ending
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