Inside: Storytelling Without Words (But With 14 Exceptions)

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Published on ● Video Link: https://www.youtube.com/watch?v=bQEhhekwGyQ



Quake II
Game:
Quake II (1997)
Duration: 23:34
91 views
10


Playdead's Inside is often praised for its approach to storytelling: silent, ambient, and bursting with meaning. The gameplay mirrors the storytelling too, signaling information to the player without instructing them outright.


Can I unpack all of that? Probably not. But am I fascinated by the places where text might play into your experience of the game? Oh hell yes.







Tags:
playdead
inside
video essay
limbo
writing
gaming



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