Insurgency Sandstorm Gameplay Part 10 - Fall Back & Defend - (Xbox Series X)
Insurgency Sandstorm Gameplay Part 10 - Fall Back & Defend - (Xbox Series X)
Insurgency Sandstorm Gameplay Part 10
This video includes the 10th part of Insurgency Sandstorm that is played on the Xbox Series X.
Insurgency: Sandstorm is a multiplayer tactical first-person shooter video game developed by New World Interactive and published by Focus Home Interactive. The game is a sequel to the 2014 video game Insurgency.
Similar to Insurgency and Day of Infamy, Insurgency: Sandstorm features a minimal HUD, lacking a health bar, ammunition count, or minimap. The Insurgency series has "slow", tactical, realistic gameplay, with moments of intensity. Weapons are accurate and can kill in very few shots, placing emphasis on using teamwork and cooperation to survive. Like its predecessors, most game modes in Sandstorm do not feature instant respawns; instead, dead players must spectate and wait for their team to complete an objective in order to respawn. Improvements from Insurgency include updated visuals, fire support, character customization, cosmetics, weapon skins, a player progression system, larger maps, and drivable technicals.
Players are separated into two teams: Security and Insurgents. Security primarily uses modernized weaponry originating from NATO countries, such as the M4 carbine, G36K, L85A2, AUG, and MP7, while Insurgents use a mix of older and cheaper weaponry, ranging from Russian and Chinese weapons like the AK-74, TOZ-194, QBZ-97, AS Val, and PKM to outdated World War II-era weapons like the Welrod and the M1 Garand.
Players can choose from eight classes with varying armaments: Rifleman, Breacher, Advisor, Demolitions, Marksman, Gunner, Observer, and Commander. Players have limited supply points to spend on weapons and equipment. Players can modify their weapons with attachments, such as weapon sights, laser sights, bipods, muzzle attachments, suppressors, and foregrips, with additional attachments available for specific weapons and classes, such as underbarrel explosive grenade launchers for Demolitions. Gas masks, night-vision goggles, rocket launchers, plastic explosives, and various types of grenades are available as equipment. Players may also change their armor and carrier, which affects their survivability and available ammunition and equipment respectively, though both impact weight and movement speed.
Returning from Day of Infamy is the fire support system, which may be requested by a Commander if a friendly Observer is within 10 meters of them. Security can call for close air support, such as an A-10 strafe,[8] or for an AH-64 Apache or UH-60 Black Hawk to fly over and attack visible enemies, though both of these helicopters can be shot down by enemy rocket launchers or anti-materiel rifles.[9] Insurgents can call for an improvised drone strike, rocket artillery, an IED drone that seeks enemies and explodes when in range of one, or a chemical gas strike that kills anyone in its radius without a gas mask on. Both teams also have access to both explosive and smoke artillery; Security fires fewer rounds with greater precision, while Insurgents fire more rounds with less precision.
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