Interactive Hair-Solid Simulations | Two Minute Papers #90

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We have talked about fluid and cloth simulations earlier, but we never really set foot in the domain of hair simulations in the series.

To obtain some footage of virtual hair movement, simulating the dynamics of hundreds of thousands of hair strands is clearly too time consuming and would be a flippant attempt to do so. In this episode, we discuss a technique to faithfully simulate 150 thousand hair strands by using only 400 guide hairs.

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The paper "Adaptive Skinning for Interactive Hair-Solid Simulation" is available here:
http://gaps-zju.org/mlchai/resources/chai2016adaptive.pdf
http://gaps-zju.org/mlchai/

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Tags:
two minute papers
hair simulation
real-time hair simulation
guide hairs
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interactive hair simulation
game hair simulation
nvidia gameworks
nvidia hairworks
Adaptive Skinning for Interactive Hair-Solid Simulation
adaptive skinning
hair skinning
hair solid simulation
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real time hair-solid simulation
real-time hair solid simulation
real time hair simulation