Sound Propagation With Adaptive Impulse Responses | Two Minute Papers #95

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A realistic simulation of sounds within virtual environments dramatically improves the immersion of the user in computer games and virtual reality applications. To be able to simulate these effects, we need to compute the interaction between sound waves and the geometry and materials within the scene. Let's see how this work accomplishes it!

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The paper "Adaptive Impulse Response Modeling for Interactive Sound Propagation" is available here:
http://gamma.cs.unc.edu/ADAPTIVEIR/

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Tags:
two minute papers
Adaptive Impulse Response Modeling for Interactive Sound Propagation
adaptive impulse response
impulse response
sound impulse response
sound synthesis
convolutional reverb
reverberation
convolution reverberation
convolution
procedural sound
ir reverb
impulse response reverb
impulse response reverberation
sound propagation
sound simulation
sound propagation simulation