Interesting Design in Rise of the Tomb Raider | Design Run | #2

Subscribers:
12,400
Published on ● Video Link: https://www.youtube.com/watch?v=ZwBzq4sJl6c



Duration: 24:04
140 views
8


Many mechanics are introduced in this episode so we dig into tutorial design quite a bit. Things discussed include using light to show the player their objectives, constructing spaces so that a player needs to teach themselves a mechanic to progress, addition of collectibles and teaching the players about their uses.

We also look at introducing story elements in restricted situations to make sure the player is watching, we talk about some signifiers and reiterate things from the last video like cutting on action.







Tags:
game design
game development
giggity mcd
giggity
giggitymcd
gigitymcd
rise of the tomb raider
tom raider game design
tutorial design
how to make a tutorial
introducing mechanics
let's play
game design in rise of the tomb raider
game play sequence design
lara croft design
community content
tomb raider
learn game design
level design
tomb raider level design



Other Statistics

Rise of the Tomb Raider Statistics For Game Design with Michael

Currently, Game Design with Michael has 4,714 views for Rise of the Tomb Raider across 4 videos. The game makes up 1 hour of published video on his channel, or 5.78% of the total watchable video for Rise of the Tomb Raider on Game Design with Michael's YouTube channel.