What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory

Subscribers:
12,400
Published on ● Video Link: https://www.youtube.com/watch?v=6wKWwfAebI8



Category:
Tutorial
Duration: 8:03
9,523 views
311


Useful in both film and game design, learn what diegetic and non-diegetic sound is and listen to examples of each type from different games. Both are powerful tools to better craft soundscapes that will communicate the intent of your work to the audience.

Diegetic sound is the sound that is present within the world of the game. It sound that we can think of as sound that the characters can hear. Footsteps, people talking, cars driving, ambient background noise. All diegetic sounds.

Non-diegetic sound is sound that the characters of the world cannot hear, as it is sound added to what is happening in world for the benefit of the audience. which is usually the player. This takes the form of background music, horror flair accent sounds, voice over and narration as well as for video games, interaction, interface noises or feedback from action that don't have a logical diegetic sound or that need to be emphasized.

I use games such as Uncharted 4, Legend of Zelda Ocarina of Time, Assassin's Creed Origins, Call of Duty Infinite Warfare, Keep Talking and Nobody Explodes, Tomb Raider, Skyrim and Horizon Zero Dawn to demonstrate these two types of sound by giving examples of many different kinds of each.

We end by investigating a strategy for applying these two types of sound to a game. Looking at the objects in your game and deciding if they need any sounds. Thinking about priority of which sounds would need to be louder or in the game at all. Then we talk about adding in the diegetic sounds. Ending on an example of music that communicates by changing with game state.



**************
SUBSCRIBE!!!!! to the channel for more awesome game design content.
**************


SUPPORT THE CHANNEL
Ko-Fi Link - Any support is immensely appreciated and will go straight back into the channel:
https://ko-fi.com/gigitymcd




Other Videos By Game Design with Michael


2018-07-16Interesting Design in Rise of the Tomb Raider | Design Run | #3
2018-07-15Interesting Design in Rise of the Tomb Raider | Design Run | #2
2018-07-14Interesting Design in Rise of the Tomb Raider | Design Run | #1
2018-07-07What are WEENIES in Level Design?
2018-06-28Why flying in ANTHEM looks SO GOOD??
2018-06-26Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2)
2018-06-14What is FLOW THEORY in game design? - The Basics - (Part 1)
2018-06-015 Short GDC Talks Every Aspiring Game Developer Should Watch
2018-04-01What's going on for the next 2 months?? - Channel Update
2018-03-24Do this ONE THING to get great Game Mechanics...
2018-03-16What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory
2018-03-116 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins
2018-03-08Design Run Delayed + What I've Been Playing??
2018-03-02What are loops in game design? - Loops - Game Design Theory
2018-02-23Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run
2018-02-15How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory
2018-02-08Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis
2018-02-01Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory
2018-01-28How are the puzzles constructed in LIMBO? - Part 2 - Design Run
2018-01-28How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory
2018-01-28How are the puzzles constructed in LIMBO? - Part 1 - Design Run



Tags:
game design
game development
game sound
sound design
film sound
game design tutorial for beginners
game design theory
game design tutorial
diegetic sound
nondiegetic sound
sound how to
gigitymcd
gigity mcd
learn game design
game development tutorial
add sound to my game
diegetic
non-diegetic
ocarina of time
zelda
uncharted 4
sound examples
film school
feedback
background music
communicate with sound
communicate using sound
diagesis
create tension