Interfere in a primitive civ & amend them - Let's Play: Lightracer Spark - Chap 1-3 (Gameplay)
I haven't played a proper 4x strategy in a very long time and sadly, I made a grievous mistake - you must keep up the development of your districts to increase your energy, research & population "income". Don't be like me lol.
Anyway, if you do that right from the start, I reckon you'll probably have a whole lot more population at your disposal for the final World War. It's crazy how the Rueli Union still can easily amass tens of thousands of people to fight - out of a remaining population of how many people exactly? - after the planet has been decimated by a nuclear war and is suffering from global nuclear fallout...
All in all, love the storytelling here and the strategy aspect really lends the game a fair amount of depth. Since time doesn't seem like a concern here, unlike in Citizen Sleeper, it's actually possible to amass crazy amounts of resources before you dive into the final war. That's a tip from me - don't underestimate the local forces, despite the fact that they have typically been "pushovers" up until you have to face one of the biggest nations on the planet.
I'll probably redo Chapter 3 (and not the entire game) but will have time pass a lot longer just so I can have stronger armies to tackle the Ruelians.
Check out the game here: https://store.steampowered.com/app/2094270/Lightracer_Spark/?curator_clanid=33780629
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