Into The Breach - Doc Plays - Part 1 [Mechs Ready!]
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Into the Breach is a turn-based strategy video game developed and published by indie studio Subset Games, consisting of Justin Ma and Matthew Davis. Into the Breach is their second game, following FTL: Faster Than Light. It features writing by Chris Avellone and music composed by Ben Prunty. It was released for Microsoft Windows in February 2018, for macOS and Nintendo Switch in August 2018, and for Linux in April 2020. The Nintendo Switch version was released in Japan on September 18, 2020
Into the Breach is set in the far future where humanity fights against an army of giant monsters collectively called the Vek. To combat them, the player controls soldiers that operate giant mechs that can be equipped with a variety of weapons, armor, and other equipment. The game uses a turn-based combat system, allowing the player to coordinate the actions of their team in response to enemy moves and actions that serve to telegraph their attacks.
In combat, the player controls three different mechs against the Vek, and will be given an objective for that map along with a fixed number of turns to complete that objective. The principal goal for any map is to protect civilian structures which support the power grid that supports the mechs, but additional objectives may be presented. Should a civilian structure be damaged or destroyed, the power grid is weakened. On each turn, Vek forces will move across the board and attack. The player is shown the direction of the Vek unit's intended attack and information on the number of moves the Vek unit is able to take and its remaining health are available on screen. The appearance of new Vek follows each turn. This gives the player the ability to then move each mech and fire one of its weapons as to either defeat the Vek unit, push the Vek off a line of attack, avoid an attack, intercept newly spawning Vek or an attack on civilian structures. Mechs can only take a limited amount of damage during battle before becoming inoperable, though a player can have a mech idle a turn to repair some damage; battle damage is otherwise completely repaired between maps. Pilots of mechs that defeat a Vek gain experience points, which can be used to unlock new skills. The gameplay of Into the Breach has been compared to that of chess, as it is less about overpowering the opposing forces and instead about maintaining position control and sacrificing units to gain a larger advantage.
Similar to FTL, the game is broken into a sequence of islands each with a number of scenarios (based on island sectors) to complete; while the islands remain the same each game, the scenarios themselves are generated procedurally in a roguelike manner. After completing the first island, the player is given the choice of which islands in the sequence to protect next; islands have various conditions that can affect combat scenarios, and more hazardous conditions can gain greater rewards from completing the scenarios on each. Should the player lose any scenario, either due to their 3 mechs becoming disabled, losing their power grid, or failing to protect a specific target for that scenario, then the player has the option to send one of the pilots back in time prior to the start of the first mission – effectively starting a new game – retaining their current experience and abilities to give an edge in the next battle. Reviewers for the website Rock Paper Shotgun described the gameplay as a mix of Pacific Rim and Edge of Tomorrow due to the time-traveling elements. Other permanent improvements, such as new pilots or sets of mechs, become available as the player completes various milestones.
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