Into The Veil: Call of Cthulhu Dark Corners of the Earth - Hunted By Fishmen! | #19

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Into The Veil is a spinoff series brought to you by the the Content Complete Podcast. Join Matt, Spencer, and FistCake while one plays a game of dubious quality and the others hang on for the ride!

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The game this time is Call of Cthulhu Dark Corners of the Earth!

Call of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the PC and Xbox systems. The game was published for the Xbox in 2005 and the PC in 2006. Call of Cthulhu: Dark Corners of the Earth combines an action-adventure game with a relatively realistic first-person shooter and elements of a stealth game.

The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos. It is a reimagining of Lovecraft's 1936 novella The Shadow over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.

In development since 1999, the project was repeatedly delayed, going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned PlayStation 2 version cancelled. Although well received by most critics and regarded by some as one of the best horror video games of all time, Dark Corners of the Earth was a commercial failure. At least two additional Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but both were never completed due to Headfirst's bankruptcy.

For PC, only English and Russian version of game have full dubbing (audio, subtitles, interface). Italian, French and German version have only subtitles and interface.

The game features no heads-up display. Instead, condition of the player character is relayed through the sound cues of his heartbeat and breathing, which become more pronounced when wounded, and color draining from the screen with loss of blood and strength. Specific injuries are also indicated visually and aurally: for example, a broken leg causes the character to limp while making appropriate noises, while a broken arm makes aiming more difficult. The health system was designed as a more realistic take on character injury than other games of its genre in that different wounds, including poisoning and bleeding, require different remedies, such as a splint for a broken leg. The inventory screen shows the character's injuries (displayed on his character model) and all carried items.

The player's character gradually loses sanity when he looks directly at upsetting aspects of the game world. The character's mental degradation can lead him to hearing hallucinations and visions, which manifest as graphical anomalies and sound distortion, and changes in control sensitivity. If the character becomes too unsettled, results may include his permanent insanity or suicide, and a game over. The sanity can be restored through finding areas of sanctuary or defeating enemies. The areas marked with the Elder Signs serve as sanctuaries against the enemies and as save points. To enhance its replayability value, the game features a system whereby players can gain Mythos Points, supposed to reflect a level of gained knowledge. Such points can be used to unlock in-game bonuses, such as additional information and items.




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