Max Payne 3 - glitches and observations pt. 3

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A potpourri of remaining glitch clips from my latest re-visit to Max Payne 3. Still have a lot to test with that game, but I always get distracted by something else. Oh well.

0:00 - much like you can glitch the last piano scene of the game by shooting your clip empty while examining the piano, you can glitch the first piano scene of the game. However, the effect is not as severe, and this only seems to happen when dual-wielding guns.

0:25 - a few tests with killing Passos right after you choose to retry. This causes the graphical effects to carry over checkpoint retry, and in some cases you get extra lag or momentary strange camera angles... but nothing too severe.

1:16 - shootdodging when loading the 2nd checkpoint of chapter 4 from the main menu can cause Max to flail wildly or become displaced like this.

1:30 - an event glitch at Max's apartment in chapter 4. Examine the TV in your neighbor's apartment right after choosing to checkpoint retry. This causes Max to start watching the TV after retry and shut it off it immediately. Now he is stuck inside the neighbor's apartment since the hallway never exploded and the door is closed good and shut.

2:05 - not sure what, but something caused the game to lag rather heavily at the tower collapse section.

2:43 - if you enter Chapter 4 Checkpoint 10 from main menu and try to shootdodge, sometimes the event on top of the collapsing tower glitches up. Gameplay begins during loading screen, causing Max to fail almost instantly as gameplay starts. Then the cutscene is glitched until you retry two times or so.

3:16 - an event glitch in Chapter 5. In Checkpoint 14, if you retry right before the cutscene that shows the grenade being thrown, the game may become unwinnable. Upon retry the grenade guy stands in t-pose. Then he throws an invisible grenade that can't be shot, causing you to automatically fail the boat ride.

3:30 - a collection of melee + retry glitches from chapters 4 to 6.

5:16 - an event glitch in chapter 1. If you load checkpoint 7 and keep running during the loading time, no enemies spawn up ahead. But the gate ahead is closed, and you only have a few seconds before you get an automatic game over as Rodrigo Branco is kidnapped for some reason.







Tags:
Max Payne 3 (Video Game)
glitch
trick
bug



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