
Is Muscle Memory Real? Debunked (Why it's a meme)
We cover today with the help of the voltaic community discussing Muscle Memory and why it is a joke and what the focus of the aiming community should be.
Article: https://voltaic.medium.com/why-muscle-memory-is-seen-as-a-meme-in-aiming-ce36d3e2789e
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When looked up on google, this is what we find:
"Muscle memory is a form of procedural memory that involves consolidating a specific motor task into memory through repetition, which has been used synonymously with motor learning."
This needs to be applied through learning, developing, building a foundation, and why it needs to be associated more so as a word mouse control and improving it!
Here is the issue...
As an inevitable result of the frequent discussion of this topic some rather harmful misconceptions arise, such as the idea that you have to stay on one sensitivity or you will lose/significantly-damage your ability to aim. Because of such misconceptions, members of the aim training community often prefer to use terms that more concisely and intuitively characterize the way you use a mouse while aiming. These terms include mouse control, hand eye coordination, reactivity, reading skills, smoothness etc.
Aim training can thus be thought of as the process of developing and refining these specific skills rather than the idea that you are simply attempting to memorize all possible movements you could make.
A large part of the reason why people believe they have to keep their sensitivity the same is due to the familiarity they have with it. This itself is a real and justified aspect of aim development but it exists far more in the short term than the other previously mentioned elements.
Consider that “The surface underneath your mouse, the mousepad, gets affected by variables such as humidity, tiny dust particles, wear, human oils and other factors. The glide and friction aren’t always the same, the feeling will not always be the same and even your positioning won’t be absolute. Due to this relativity, there is absolutely no way you could memorize how much you would need to move your mouse to perform an x-degree turn or simply aim at targets in-game.”
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