IT IS GETTING REAL NOW! - Deltarune: Chapter 4 Full Playthrough
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Deltarune is an episodic role-playing video game in development by Toby Fox as a follow-up to his 2015 video game Undertale. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to Undertale, enemy encounters can be resolved peacefully or through violence.
Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some characters with Undertale and features similar gameplay, it takes place in a separate setting and uses an overhauled battle system with multiple party members. The game's story is divided into multiple chapters that have been released gradually; its first and second chapters were released for free in October 2018 and September 2021 respectively. The next two chapters were released in June 2025 as part of a paid version, which will incorporate future chapters as free updates. The fifth chapter is set to release in 2026, and the game's menu suggests a sixth and seventh chapter. Initially, the game was released on macOS and Windows, before being ported to the Nintendo Switch and PlayStation 4 in 2019, and the Nintendo Switch 2 and PlayStation 5 in 2025. The released chapters have been praised by critics for their soundtrack, narrative, and sense of humor.
Like Undertale, Deltarune is a role-playing video game with a top-down perspective. The player directly controls a human named Kris, but has a party of other characters which they select actions for during battle. The game includes both overworld and combat sections; in the former, players can solve puzzles, collect items, and interact with characters and the world. The random encounter system from Undertale has been removed; players can see the enemies in the environment before they encounter them, allowing for the possibility of avoiding or deliberately initiating combat.
The game uses a turn-based combat system, where players can choose from a set of actions each turn: Fight, Act, Item, Magic, Spare, and Defend As in Undertale, players control a heart-shaped soul in a fixed area, which must dodge enemy attacks in the form of bullets, though the exact mechanics are sometimes unique to the respective enemy. Defending or "grazing" an incoming attack by letting it come close to the heart without hitting increases the Tension Points (TP) gauge, which allows party members to use spells or particular acts. For example, Ralsei can pacify tired enemies with a spell.
Using acts and spells allows a player to spare enemies non-violently; from the second chapter, this can allow them to be recruited to live in the player's Castle Town. Alternatively, fighting an enemy, which also increases TP, can lead to them being defeated violently. When a party member's hit points (HP) drop below zero, they are downed and will not be able to fight until revived. The HP of downed party members will regenerate slowly until it reaches 1, but other healing sources can also revive a downed party member. [Wikipedia]
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