[Jagged alliance 3] Coffee beans and the good "not a slave camp" place
Destructible environment is still so good. As was the interesting mortar and reinforcement mechanic. Just that the Biff fight lasted too damn long. And the enemies again barely dropped anything.
There are also many annoyances and bugs and weird jank that is going on. Sometimes the topography still works weird and even though you've got line of sight, it tells you otherwise. The UI is busted, the mouse shows wrong icons, can't click on things well enough, that should be on the foreground. A lot of lag for no reason. Sometimes it runs well, other times it's a stuttering mess. And because of the lag it often inputs wrong commands, like when I click on something and instead it decides to move the character there or activate overwatch etc. Close quarters combat is absolute ass, single shot can out right kill you. No way to decently approach it, especially because you can't destroy all walls, which would've been a perfect way to counter it. The AI is so damn busted, the dudes are abhorrently dumb. AI allies are borderline useless. Maybe I should update the game, though they machine gun, so kind of don't want to. Though I don't use it that often. But the skill streak that one time was so good, that I kind of want to keep this version. Will see..
And again the decision on what weapons to keep. I have a feeling that the Winchester's range is a little small, so might just stick with Dragnov etc types. Though the potential of firing a sniper twice is decent. Probably have to make more ammo and I'm good just using snipers for most team. Team a is now decently competent in accuracy, so for the most part, seems like we're ready for end game? Would like to get more people proficient in grenades. Maybe try those 40mm ones, maybe those don't require explosives(doubt it)
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