Jak 3: Part 43: Commanding a Dark Maker Robot
After reaching the Astro-Viewer one more time in South Haven Forest, Jak installs the Time Map he got from Seem into it.
He sees the Dark Maker Ship... and then a bright light brings him to the ship!
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For this mission, Jak's soul is able to control a Dark Maker robot in the ship. If you played Jak II, you'll immediately find out that using this robot is like using that game's Titan Suit, including its tanky movement and 10-ton punches. You also get a shield like the real Dark Maker creatures.
Smash and blast your way through secured walls without letting this robot blow up. You may need to punch some bombs to destroy walls or power pods.
At the very end, you'll need to hit bombs onto some orbs that are surrounding a much bigger pod. Do all of this to blow up the whole thing and finish the mission.
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Jak continued to see a bright light until a crowd of voices called: "OUR HERO!".
From that call, Jak had to turn to Daxter, as if he had somehow saw him through the Astro-Viewer... Jak saw something, but he couldn't spit out what he saw...
Time for a long flight back to Freedom League HD.