Jak & Daxter: The Precursor Legacy ~ Part 9
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Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment.
Developer(s): Naughty Dog
Publisher(s): Sony Computer Entertainment
Director(s): Jason Rubin
Producer(s): Sony Computer Entertainment
Designer(s): Evan Wells
Programmer(s): Andy Gavin, Mark Cerny
Artist(s): Bob Rafei, Charles Zembillas, Bruce Straley
Writer(s): Jason Rubin
Composer(s): Josh Mancell
Platform(s):PlayStation 2, PlayStation 3, PlayStation Vita
Release date(s): HD Collection - [NA] February 7 2012, [EU] February 24 2012, [AUS] March 8 2012
Genre(s): Platformer
Language: English
Played on PS3 (HD Collection)
Golden Sun is a contemporary presentation of the traditional role-playing video game formula, in which the player controls a cast of four characters as they journey through a fantasy-themed world, interact with other characters, battle monsters, acquire increasingly powerful abilities and equipment, and take part in an ongoing narrative. Although many of the player's actions are compulsory, Golden Sun often allows the player to visit previous locations and complete certain objectives out of order.
Jak and Daxter is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double-jumping, rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls long distances, or makes contact with hazardous surfaces.
Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are Power Cells, which are used to energize machinery to reach new levels. Power Cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor Orbs. Precursor Orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Precursor Orbs are present in all Jak and Daxter games, but Power Cells would not make a reappearance until Jak 3 where they appear in artifact collecting missions. Another collectible, Scout Flies, appear on every level. Collecting all seven Scout Flies in a level rewards the player with a Power Cell.
A large part of the gameplay revolves around Eco, a type of colored energy that comes in six different forms. The player is able to utilize Eco powers by either collecting small amounts of glowing Eco particles or fully charging through Eco vents. Green Eco, the most common of the six types of Eco, restores health. Blue Eco increases Jak's speed, attracts Precursor Orbs and small clusters of Blue and Green Eco towards him, and activates certain machinery. Red Eco increases attack power, while Yellow Eco allows the player to shoot bursts of energy through Jak's hands.