Java 3D Game Development 31: New Engine

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3D Opengl Game development log videos with commentary about my indie Java RPG game.

This week I'm redoing the rendering engine and upgrading it into something much more efficient and better looking! Over the next month I'm going to be adding a lot more graphical features to the game, such as sky boxes, water, and particle effects.

The dragon model used in this video is the "Stanford Dragon" model. All the Stanford models can be downloaded here: https://graphics.stanford.edu/data/3Dscanrep/
Source: Stanford University Computer Graphics Laboratory

Geomipmapping algorithm paper: http://www.flipcode.com/archives/article_geomipmaps.pdf

Mesh simplification using quadric error metrics: http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf

The game is written in Java, and uses LWJGL and the Opengl API.

My Youtube Channel: https://www.youtube.com/user/ThinMatrix
Follow me on Twitter: https://twitter.com/ThinMatrix
Check out the game on IndieDB: http://www.indiedb.com/games/socuwan

Contact me: thinmatrix@gmail.com

Music: Kevin MacLeod - "Wallpaper"







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