Java 3D Game Development 62: Desert Town

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3D Opengl Game development log videos with commentary about my indie Java RPG game.

More networking and a brand new town out in the middle of nowhere!

INFO ABOUT TUTORIALS:
Unfortunately I once again haven't had time to do a tutorial this week, and I'm visiting family at the weekend so I won't be able to do the tutorial tomorrow. I've been finding it very hard to find time to do the last few tutorials in the series because they are fairly complex and it would take me around 2 days to create a tutorial for any of them. Right now I can't be taking that much time out of my programming schedule so I'm going to leave the current tutorial series for a bit until things are a little less hectic for me. However, in place of the current series I will start the next tutorial series about rendering water using OpenGL. I hope to create an introduction tutorial for that series next week, and then I'll resume with the bi-weekly schedule for tutorials after that.

Tumblr: http://thinmatrix.tumblr.com/
Facebook: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Twitter: https://twitter.com/ThinMatrix
IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com

If you're interested in using my development kit to help contribute models/artwork/music then send me an email to thinmatrix@gmail.com and let me know what you'd be willing to help me with. :)

The Team:

Christopher Jubell: Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet

marCOmics: Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton

Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon

Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff

Erik Quick: Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree

Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model

Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model

Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench

MatheStar (https://www.youtube.com/user/TheMathestar) : Bear Model, Square wall tower, tribal long sword model

Alexander Schulte: Small Bush
The Gaming Moose (https://www.youtube.com/user/onegamingmoose) : Rocks & new tree model
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
ostylk (http://youtube.com/ostylk) : Single Present
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Dannek Studio (https://www.youtube.com/user/DannekStudio) : Fire pit sound
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Reza Zaman: Shadow Long Sword
Jon Peck (https://www.youtube.com/user/jonathanpeck) : OpenGL tips!

Music:
"Wallpaper" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/







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