OpenGL Water Tutorial 2: Frame Buffer Objects
Tutorial series about programming 3D water using OpenGL!
Rendering to textures this week using FBOs.
Fame Buffer Object code:
https://www.dropbox.com/sh/h0a66jc0ml9j1qh/AACyLeZpTPbwZq-bFuwOOt7ia?dl=0
Rough Schedule (subject to change):
1. Introduction
2. Rendering to textures
3. Clipping planes
4. Du Dv Maps
5. Fresnel Effect
6. Lighting
7. More Lighting
8. Soft Edges
9. Depth Effects
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Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
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