JET GRIND RADIO * Gameplay [DREAMCAST]

JET GRIND RADIO * Gameplay [DREAMCAST]

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Published on ● Video Link: https://www.youtube.com/watch?v=QqltMZGulh0



Jet Set Radio
Game:
Category:
Walkthrough
Duration: 14:04
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Jet Set Radio (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti and evading authorities.

Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. Influence was drawn from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper, and the anti-establishment themes in the film Fight Club. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards Sega games mainly resembling anime or manga.

Jet Set Radio received acclaim for its graphics, soundtrack, and gameplay. It won several awards and was nominated for many others. A Game Boy Advance version, developed by Vicarious Visions, was released in 2003, along with versions for Japanese mobile phones. In 2012, Jet Set Radio was digitally re-released for the Xbox 360, PlayStation 3 and iOS, followed by releases for Windows, PlayStation Vita and Android. A sequel, Jet Set Radio Future, was released for the Xbox in 2002.

Gameplay
The character Beat performing a grind on rails and tagging graffiti
The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial. The Street levels come in two categories. The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities. The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them. The more graffiti points are sprayed, the more deadly the authorities become. Graffiti points are marked by arrows and require paint to tag them. Players can spray graffiti by either pressing a single button or inputting commands using the analog stick depending on the size of the graffiti spot. Players are unable if they run out of paint and must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can and blue spray cans refill five. Enemies will pursue players and attempt to deplete their health. Health can be replenished by obtaining red and green spray cans. Performing tricks add bonus points to the player's overall score and gain access to areas difficult to reach.

In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections.
Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash.In Jet Graffiti, the objective is to spray all the graffiti points within the time limit. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent. Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a VMU, players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

Platform(s)
Dreamcast,Java ME,PlayStation 3,Windows,
Xbox 360,PlayStation Vita,iOS, Android

Release
June 29, 2000

Genre(s) Platform, action, sports

Mode(s) Single-player







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