GODZILLA GENERATIONS MAXIMUM IMPACT * Gameplay [DREAMCAST]
Godzilla Generations is an action game developed by General Entertainment and published by Sega for the Dreamcast in 1998. It was exclusively released in Japan as one of the system's four launch titles. The game is based on the Godzilla franchise and involves the player controlling various giant monsters in an attempt to destroy real-life Japanese cities.
A sequel, Godzilla Generations: Maximum Impact, was released in Japan in 1999.
Gameplay
Godzilla Generations is an action game where the player must control one of five monsters from the Godzilla universe. Initially, only Godzilla and Mechagodzilla can be selected, while the other characters are unlocked by progressing through the game. The game world is composed of five cities, each comprising two stages, except the final city which has three. The object of the game is to proceed to the next stage by destroying everything on the stage within a set time limit, such as buildings and trees. Each character has projectile attacks, the ability to block incoming attacks and the ability to heal themselves.
Development and release
Godzilla Generations was developed by General Entertainment and published by Sega as a launch title for the Dreamcast. It was originally known as simply Godzilla, before its name was changed in July 1998.
The game was exclusively released in Japan on November 27, 1998
NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
Platform(s)
Dreamcast
Release
JP: November 27, 1998
Genre(s) Action
Mode(s) Single-player