JimJim Codes 007 - Assembly Language on the Commodore 64. CUSTOM CHARACTERS - HI-RES MODE
The seventh in a series of videos I will be making, demonstrating how to do simple tasks on the Commodore 64 in Assembly Language.
This videois about designing custom characters to make graphics, and this is the first of 3 which demonstrate the different modes - HI-RES, MULTI-COLOUR and EXTENDED BACKGROUND COLOUR .
The source code files used in these videos can be found here - https://gitlab.com/djvulcan/c64-assembly-videos-files
Tools used are VICE emulator - https://vice-emu.sourceforge.io/
SpriteMate - https://www.spritemate.com/
Visual Studio Code - https://code.visualstudio.com/
Kick Assembler - http://theweb.dk/KickAssembler/Main.html#frontpage
Commodore 64 Memory Map - https://sta.c64.org/cbm64mem.html
Watch the entire playlist here:
https://www.youtube.com/playlist?list=PLbvwulO3aS8kTl14m_5nwAR9t2hAtrY97
Setting up the Development Environment
https://www.youtube.com/watch?v=k9SVvmfZTmE
#commodore #assembly #tutorial