JimJim Codes 008 - Assembly Language on the Commodore 64. CUSTOM CHARACTERS - MULTI-COLOUR MODE

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The eighth in a series of videos I will be making, demonstrating how to do simple tasks on the Commodore 64 in Assembly Language.

This video is about designing custom characters to make graphics, and this is the second of 3 which demonstrate the different modes - HI-RES, MULTI-COLOUR and EXTENDED BACKGROUND COLOUR .

The source code files used in these videos can be found here - https://gitlab.com/djvulcan/c64-assembly-videos-files

Tools used are VICE emulator - https://vice-emu.sourceforge.io/
SpriteMate - https://www.spritemate.com/
Visual Studio Code - https://code.visualstudio.com/
Kick Assembler - http://theweb.dk/KickAssembler/Main.html#frontpage
Commodore 64 Memory Map - https://sta.c64.org/cbm64mem.html

Watch the entire playlist here:
https://www.youtube.com/playlist?list=PLbvwulO3aS8kTl14m_5nwAR9t2hAtrY97

Setting up the Development Environment
https://www.youtube.com/watch?v=k9SVvmfZTmE

#commodore #assembly #tutorial




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Tags:
commodore
64
programming
assembly
machine
code
tutorial
jimjim
example
demo
custom
graphics
characters