JK 3 - Save+Load CS Glitch in kor1
Ok, this is getting really crazy.
Now combining "Interrupted Cutscene Script" and "Unlocked CS Glitch":
The map taspir2 is perfect for this glitch. After you killed Alora, a cutscene starts and after that, the next level kor1 will be loaded.
When you hold down F11 while it loads kor1, it will not start the movie sequence in which the player travels to Korriban. Somehow, you end up in the menu, but you cannot see it. It's functions are available though. But we don't need that. So, hit ESC to start the movie, but hit F11 right after.
This will interrupt the movie and you can now safe the game. Returning lets the CS been played normally. So I load the file and like in "Unlocked CS Glitch", you have complete control over the character while the CS takes place.
This has certain effects on your character. Whenever a CS is played, it changes certain "options" or "values", like if a character is solid or how he/she reacts to other NPC.
As you can see, the "player" NPC is nonsolid, since the only purpose for her is to stand there and talk, while the real player stands somewhere else.
To avoid certain scenarios like a sudden death of the player while you watch a CS, the player is invulnerable to most attacks. Also, the hit box acts quite strange.
Your are "semi-solid", meaning that you cannot be hurt be weapons or effects (like fire), and that others can walk through you under certain conditions. Most of the time, you will get stuck in other NPC though. You can also get stuck in walls, but you are not able to go through them. This will probably never be the case, because of how the game works.
You can still take damage due to force grip or falling (lava works aswell) though.
Now, I grip the "Player" NPC and kill her. This interrupts the CS (you can notice that since the dialogue won't continue) so I will be in "CS-mode" all the time, but can still walk around freely. So, all the said effects will last until a new CS is played.
This is pretty sick, actually.
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