JK3 - Emplaced Gun Activation Skip in vjun1

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Published on ● Video Link: https://www.youtube.com/watch?v=R-LUfbsXRmA



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This skip is just pure love. Sadly, you need Kyle to perform it. And it is just not worth waiting for him.
Because he will derp around whenever he sees a single NPC, plus he follows a scripted path which makes a shortcut in this level completely useless.
So, frankly, this skip is pointless from a speedrunner's perspective.
But still, I think it is totally awesome.

It works like this:

When dropping Trip mines or Detonation Packs near Jedi(Sith should work as well, but they will probably not cooperate like you want them to...) they will automatically push it away (resulting in a high, kind of unrealistic, number of pushes per second). These pushes also affect you, so you will be accelerated quite a lot which lets you elevate into the air.
Then, you just need to land safely and take out these stupid TIEs.

I activated the elevator for fun, it is not really necessary. But:
Since you just need to step into the trigger that is placed just above the elevator to activate it, it should be possible to throw an NPC up right into the trigger.
But this is just fcking difficult.







Tags:
Star Wars
JK 3
JK3
Jedi
Knight
Jedi Knight 3
Jedi Academy
Gun
Skip
Bug
Glitch
vjun1



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