Journey to VR: Lighting with textures - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=vojmxuA1pmE



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Daryl continues to add visual complexity to the environment in his VR creation. He shares a workflow using Arnold to get image-based lighting onto texture maps so they can be layered on top of the reality captured environment. Follow along on the Journey to VR blog as Daryl builds his first VR experience: http://autode.sk/J2VR







Tags:
virtual reality
vr
journey to vr
autodesk
autodesk maya
arnold renderer
texture maps
lighting
solid angle
textures
arnold
photoshop
maya