Journey to VR: Lighting with textures - Part 2
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Published on ● Video Link: https://www.youtube.com/watch?v=5DgpnO1AbHM
Part 2 of Daryl's demo of how to light with HDR textures using Arnold in Maya. He shows how to combine multiple spherical images with a layered texture to fully cover the reality captured geometry. Check out part 1 of the demo: http://vimeo.com/196733952 Follow along on the Journey to VR blog as Daryl builds his first VR creation: http://autode.sk/J2VR
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VR
virtual reality
lighting
solid angle
textures
autodesk
arnold
journey to vr
photoshop
maya
autodesk maya