JP's game dev update 17 - Dumping all the blocks on the floor

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Published on ● Video Link: https://www.youtube.com/watch?v=SzF6Xm3dU_Y



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Welcome to my new video series detailing progress on my first solo game project, built on my unique ASCII art game engine called Playscii. This game is in its very early stages and I'm leaving most of the particulars for its eventual announcement, but I wanted to give an early peek at how things are going. Any art you see here is placeholder.

My work here is made possible in part thanks to several nice people who are supporting me on Patreon. You can be one of those nice people too:
http://www.patreon.com/jpl

In this first video, I talk about the challenges of transitioning from tool programming to art and design, finding the right level of fidelity and "ASCII-ness" in the art itself, figuring out how to animate characters in the very coarse-grain ASCII paradigm, and various other things. Thanks for watching!







Tags:
Video Game Development (Conference Subject)
Roguelike (Video Game Genre)
Python (Programming Language)
ASCII Art (Visual Art Medium)
ASCII (File Format Genre)
Pixel Art (Art Period/Movement)
Animation (TV Genre)