Playscii dev update 14
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Published on ● Video Link: https://www.youtube.com/watch?v=ZwoXbef2DOg
Playscii and my (still secret) first solo independent game are being made possible in part thanks to several nice people who are supporting me on Patreon. You can be one of those nice people too:
http://www.patreon.com/jpl
In this update: a real-deal Game Mode test using ASCII-converted sprites from 16-bit classic Chrono Trigger! Also notable: onion skin animation view, some details on said ASCII conversion process, a thanks to patrons on the credits screen, and lots of current and near-future dev tidbits.
Thanks for watching!
Other Videos By JP LeBreton
2015-06-30 | JP's game dev update 17 - Dumping all the blocks on the floor |
2015-05-29 | Twitch stream: NEON STRUCT (early-mid game level) |
2015-05-29 | Twitch stream: Doom 2: Monster Condo |
2015-05-28 | Playscii dev update 16 |
2015-05-17 | Playscii dev update 15 |
2015-05-16 | Doom episode 2 playthrough & commentary w/ Liz Ryerson - 1 / 2 |
2015-05-16 | Doom episode 2 playthrough & commentary w/ Liz Ryerson - 2 / 2 |
2015-05-06 | Doom level editing |
2015-04-21 | Quake - "Honey" campaign |
2015-04-18 | WADbot - automated Doom screenshot generator |
2015-04-02 | Playscii dev update 14 |
2015-02-24 | Playscii - UV seams(?) bug demo video |
2015-02-23 | Playscii dev update 13 |
2015-02-17 | Playscii dev update 12 |
2015-02-10 | Playscii dev update 11 |
2015-02-03 | Playscii dev update 10 |
2015-01-27 | Playscii dev update 9 |
2015-01-23 | Playscii dev update 8 |
2015-01-20 | Playscii dev update 7 |
2015-01-12 | Playscii dev update 6 |
2015-01-11 | Playscii dev update 5 |
Tags:
ASCII Art (Visual Art Medium)
Video Game Development (Conference Subject)