Jurassic Park III: Dino Defender (Low%) in 13:10 [WR]
Achieved on March 12, 2023. This is a response to RickRaptor105's video on whether or not it's possible to beat the game without catching anything:
https://www.youtube.com/watch?v=NUvxgkh_jJY
The conclusion made at the end of his video was that it is NOT possible to beat the game without capturing dinosaurs, with quite a few throwable items also required to win. While I don't have the motivation to bring this time down further, this run serves as a good demonstration that not only IS it possible to beat the game without capturing dinosaurs, you can do it with just one call box.
Level 1
We can avoid all raptor captures and call box uses in Level 1 by interrupting the animation of the rock falling with a save and load, which will skip flagging the two raptors in the pit as captured. We can also save and load at circuit breaker 2 at the end of the raptor's turning animation to reset it and buy us an extra second to escape.
I actually had no idea pushing the rock automatically captured any raptors already in the pit, so I must thank RickRaptor105 for unknowingly discovering a new strat for the 100% category! This saves about 7 seconds over the current record which captures all three raptors manually. An interesting caveat is that pushing rock the rock will capture the two raptors already in the pit, but the 3rd raptor which spawns by the call box is captured when he JUMPS into the pit, regardless of if the rock has been pushed or not.
Level 2
We can avoid throwing a raptor call box in Level 2 near circuit breaker 1 by doing a very bold jump right into the middle of the lured compy group and narrowly escaping death.
Level 4
Loading a save at ANY time inside the pit will reset the T-rex attack animation, and we can abuse this to avoid throwing a distract flare. To do this, as soon as you start walking that final space towards the rope bridge, do a save and load. Once loaded, you should have just enough time to press UP to cling to the rope bridge and pause before the T-rex hitbox reaches you. Saving and loading from this point usually means you are in the clear and can climb up the rope bridge without being attacked. However, there is a small chance this results in a soft-lock with the T-rex death animation and I'm not sure why.
A call box can avoid being thrown at the first three raptors simply by luring them all the way to the right, long jumping over them, and hope none of them turn around fast enough.
Level 5
Through all my testing, I could not find a way to beat the T-rex paddock without using a call box. Thus, in the Low% category, this is the only item you're allowed to throw in the run. At the first two raptors, save and load midway through their jumps until they are off-screen. Run right to trigger the third, run back and climb up ladder, wait for the raptor to walk sufficiently far to the left, climb down, and continue through the level as normal.
As RickRaptor105 also found, flipping the steam switch to trap the first two raptors does immediately capture them. With a slightly reworked route, this could save another 12 seconds in 100%, as we would only need to hit up raptor supply boxes twice instead of three times.
Trapping the 4th and 5th raptors between their respective steam vents does NOT immediately capture them and is not helpful in 100%.
So thanks to RickRaptor105, sub-16 is now possible in 100% with the Level 1 rock trap and Level 5 steam trap. And I'd love to see him make a followup video reporting on all the new information that's been found with the challenge ;)
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