Kardashians, KPIs and Where Android is Headed Next | AHUJA, GARGIULO

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=Znc4DBJp_3Y



Duration: 58:05
234 views
0


Download slides: https://www.dropbox.com/s/b51e79016cqt0lt/Sourabh_Ahuja_CCEurope_2015.ppt?dl=0

Delivered at Casual Connect Europe in Amsterdam, February 2015.

The UK's Telegraph recently called Glu's game Kim Kardashian: Hollywood, "The New Candy Crush." How did the game come into being, and what tactics have they used to make it so successful? In a wide-ranging interview, Glu VP and Head of Android, Sourabh Ahuja, will discuss what's worked for the game and what developers can expect moving into a world being swamped by Android. Whether you're developing an Android game for the first time or have a major title already out that you want to optimize, this is a session you don't want to miss.




Other Videos By GameDaily Connect


2015-03-13How to Launch Locally in Asia: Managing a Top-Grossing Mobile Game | Stephen LEE
2015-03-13Messaging App Platforms| EGAN, GRAUBALLE, LEE, YING, BEMELMANS
2015-03-13Using the Art of Past Masters | Oliver CLARKE
2015-03-13Gaming M&A Hitting High Scores | Alina SOLTYS
2015-03-13Western View on Asian Market Changes & Dynamics | Paha SCHULZ
2015-03-13From Indie to CEO: 10 Indie Pitfalls to Avoid | Nick HATTER
2015-03-13Raids for Old Ladies: Doubling ARPDAU in a Hidden Object Game | Aaron ST. JOHN
2015-03-13How to Dance With a Dragon: Insights From China | Omri HALAMISH
2015-03-13Old Friends' Reunion, or Kickstarting Pathologic | Ivan SLOVTSOV
2015-03-13Challenges of Making a Graphic Adventure| Hernan Lopez
2015-03-13Kardashians, KPIs and Where Android is Headed Next | AHUJA, GARGIULO
2015-03-13Booming Gaming M&A in China | Jim PERKINS
2015-03-13State of the Industry: Digital Games 2015 | Stephanie LLAMAS
2015-03-13How to Connect Your Games to a Micro-Audience | HELGASON, HANDRAHAN
2015-03-13How to Innovate in a Crowded Free-to-Play Market | Bogdan ILLIESIU
2015-03-13The State of Social Casino Q1 2015 | Elad KUSHNIR
2015-03-13Leveraging Google Cloud Platform to Build a Media Platform | REGEV, ZUCKERMAN
2015-03-13Building the Next Generation of Games with Facebook | Bob SLINN
2015-03-13Can Paid and Organic Installs Reduce Acquisition Costs? | Ilja GOOSSENS
2015-03-13With Ads, Build Better Games | SACK, WILLSTEDT, CRAWLEY
2015-03-13Today's Golden Age of Games Investment... | Eric GOLDBERG



Tags:
Sourabh AHUJA
Glu Mobile
John GARGIULO
BlueStacks
Casual Connect
Casual Connect Europe 2015