How to Innovate in a Crowded Free-to-Play Market | Bogdan ILLIESIU

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=tORy5JpL_pw



Duration: 16:46
244 views
0


Download Slides: http://gamesauce.org/news/2015/06/18/bogdan-iliesiu-finding-focus-on-diverse-fun-games-casual-connect-video/

Delivered at Casual Connect Europe 2015

Learn how we started our game design by talking to people outside the gaming industry, and brainstorming together with our internal team… to come up with a truly original idea, Toysburg. It’s easy to look at a successful top grossing game, and tweak the theme. Going by the rules, it’s said that following a successful, proven formula yields best results. But this doesn't apply in gaming, where creativity rules!




Other Videos By GameDaily Connect


2015-03-13Old Friends' Reunion, or Kickstarting Pathologic | Ivan SLOVTSOV
2015-03-13Challenges of Making a Graphic Adventure| Hernan Lopez
2015-03-13Breaking Labels: Core, Casual, and other Misconceptions | Emily GREER
2015-03-13The Gaming World is Flat | Dan FIDEN
2015-03-13Kardashians, KPIs and Where Android is Headed Next | AHUJA, GARGIULO
2015-03-13Mobile Game Market Investments | GRYUNER, LAU-KEE, LOWENFELS, DEMIROZ
2015-03-13So Are Virtual Goods Sweets, Cigarettes or Something in Between? | Paul GARDNER
2015-03-13Building Celebrity Games: Insider Tips to Success |Jendrik PÖSCHE
2015-03-13Booming Gaming M&A in China | Jim PERKINS
2015-03-13State of the Industry: Digital Games 2015 | Stephanie LLAMAS
2015-03-13How to Innovate in a Crowded Free-to-Play Market | Bogdan ILLIESIU
2015-03-13The State of Social Casino Q1 2015 | Elad KUSHNIR
2015-03-13Leveraging Google Cloud Platform to Build a Media Platform | REGEV, ZUCKERMAN
2015-03-13Building the Next Generation of Games with Facebook | Bob SLINN
2015-03-13Can Paid and Organic Installs Reduce Acquisition Costs? | Ilja GOOSSENS
2015-03-13With Ads, Build Better Games | SACK, WILLSTEDT, CRAWLEY
2015-03-13Today's Golden Age of Games Investment... | Eric GOLDBERG
2015-03-13Castle Story and the Resurrection | My Tran
2015-03-13There's An App for That: Apps for Hardcore PC Gamers | Fabian AHMADI
2015-03-13Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI
2015-03-13Monetization Strategies for Developers | GIBSON, KAGAN, BEKMURADOV, ROSNER



Tags:
Bogdan Illiesiu
Angry Mob Games
Casual Connect
Casual Connect Europe 2015