Keep Talking and Nobody Explodes #5 - Wait!...
Wait..........
That was epic xD
Epic, epic, epic game! Xmas sale brought this game into my library, and I asked Rooster to be my manual reader, while I defuse a bomb... ya'know, nothing much, just defusing fucking bombs all the time, no big deal!
Actually this game is really good fun! We had a blast (literally, pun intended) and we will defo play some more with it, so if you liked it, hit the like button, and if you want to see more, click subscribe and turn on notifications, so you don't miss out on all the explosive action!
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Intro music:
TheFatRat - Xenogenesis
♫ Support The Producer ♫
https://soundcloud.com/thefatrat
http://twitter.com/ThisIsTheFatRat
http://www.youtube.com/user/ThisIsThe...
https://www.facebook.com/thisisthefatrat
♫ Support Tasty ♫
http://www.youtube.com/user/TastyNetwork
https://soundcloud.com/tastynetwork
https://www.facebook.com/TastyNetwork
Outro music:
Krewella - Come and get it (Razihel remix)
♫ Support The Producer ♫
Krewella:
http://soundcloud.com/krewella
http://www.facebook.com/krewella
Razihel:
https://soundcloud.com/razihel
http://www.facebook.com/razihelofficial
♫ Support Planetary Music ♫
https://www.youtube.com/channel/UCqkZ...
https://twitter.com/TheMusicPlanet
https://www.facebook.com/planetarymus...
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Keep Talking and Nobody Explodes is a video game developed by Steel Crate Games released on 8 October 2015. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a manual containing instructions. It is available for Windows, OSX and Android, and is set to release on PlayStation 4 and PlayStation VR in 2016. The game is designed to be played with at least two players, with one player as the "Defuser", playing the game on a computer (supporting both keyboard and mouse, touchscreen and gamepad controls, as well as support for virtual reality headsets), and the remaining players as the "Experts" reading the provided bomb defusal manual. As designed, the Defuser cannot look at the manual but rely on the Experts to instruct him or her, and likewise the Experts cannot see the bomb and must rely on the Defuser to describe the bomb to them; communicating with each other occurs either directly from across a table, or through online communication software.
Each bomb in the game consists of multiple modules; the modules are independent of each other and can be disarmed in any order. Most modules require disarming, with the bomb successfully disarmed when all such modules are successfully disarmed. Disarming these modules requires the Defuser to relay visual indicators to the Experts, who then use the manual to determine what actions the Defuser to take. Other modules are needy; they cannot be disarmed and demand periodic attention to prevent them from going off while the bomb is still armed. Each bomb will also have a countdown timer that, if it hits zero, will cause the bomb to go off. Bombs will also have a maximum number of strikes resulting from errors made during defusing (also speeding the timer), and if that maximum is reached, the bomb will also go off. Other obstacles to the Defuser include the lights in the virtual room going out momentarily, and alarm clocks that will distract the Defuser.
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