Welcome to Kentum Demo, where the architecture loops, the NPCs walk like they’re stuck in a rehearsal, and the vibe is pure existential limbo. You’re dropped into a world that feels like a dream you can’t wake up from—empty corridors, ambient dread, and characters who move like they’re buffering in real life.
There’s no combat. No clear objective. Just you, walking through a surreal landscape where every hallway feels familiar and every interaction feels… off. The NPCs repeat the same animations like they’re trapped in a loop. The environment shifts subtly, like the game itself is watching you.
No commentary—just raw gameplay, ambient tension, and the creeping realization that Kentum might be less of a game and more of a mood.