Kerbal Space Program 0.9 Career 7

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Published on ● Video Link: https://www.youtube.com/watch?v=B0SBstd9c6k



Duration: 1:00:04
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I continue my Kerbal Space Program Career mode game in this video.

We rescued Thompzon Kerman last time, and earned some science and funds. However, we need some more funds if we want to upgrade the VAB. So we check on the available contracts. We take one for recovering science data from around Kerbin, and we take a contract to test an LV-1 engine on escape trajectory. We then go to the R&D department and pick on the Space Exploration tech, which unlocks the thermometer and the science lab.

We decide to do the Skipper engine test contract that we took previously. We build a ship that has three liquid booster engines in the first stage around a center booster as the second stage. On top of this is the Skipper engine with a small fuel tank and probe and three parachutes. I also attach a battery and a thermometer.

Initial liftoff attempts don't go well. The booster engine on one side of the rocket seem to get stuck on the launch pad and don't release until the rocket is tipped at a 45 degree angle. I attempt some tweaks to correct this, including attaching fins to the booster stages, and eventually the issue is fixed somehow.

So we launch, and get up to altitude and stage. At that point I notice that we don't have much control over the rocket. I discover that I had attached LV-30 engines, instead of the LV-45 engines that I intended, and so the engine didn't have thrust vectoring, so we only had the probes small flywheels to provide torque.

So I switch out the engine and launch again. Thinks seems to go well until we stage, at which point two of the booster collide with the main rocket body, exploding in the process, however the main body seem to remain intact. We make in into orbit.

Once in orbit we take a temperature reading, and then setup for the skipper engine test. we point the rocket retrograde, as we will use it to re-enter. We test the rocket successfully and slow down enough to reenter the atmosphere. The three parachutes slow us enough and we splashdown in the ocean and recover the vessel.

At this point, we have 363,000 funds, and we upgrade the VAB. This will now allow us to build rockets with up to 255 parts, and use basic action groups.

We then decide to do the contract to test the jet engines at about 25 km ans well as the 48-7S engine, the detachment manifold and the solid fuel boosters. We build a rocket with a capsule and a pair of small fuel tanks, air intakes, and jet engines on the sides. Below that, we have a launch stage with two Mark 55 radial engine with a single 48-7S on the bottom. We have 4 solid boosters to help with liftoff mounted radially. Finally, we have one detachment manifold to test while we are on the launchpad.

On the launchpad, the manifold test is successful. We launch and that fulfills the solid booster test and the 48-7S contract. The solid boosters get us up to about 7 km going a bit over 400 m/s before they are dropped. The liquid engines keep us going about that speed up to 25 km, where we need to test the jet engines. We stage and test the engines, and find that they barely have enough air to run, but the test is successful. From there we coast up to about 36 km before dropping back. We pop the parachutes, and they open a bit over 500 meters, but we are falling a bit fast still. We throttle the engine up to 10% and that slows us to about 4 m/s, which is a safe landing speed, and landing goes well.

We now have 215 science but 162,000 funds, which is less than we started with this session, but we did upgrade the VAB. With an upgraded VAB, we should be able to build bigger rockets, and head for the Mun and beyond!







Tags:
Kerbal Space Program (Video Game)
Career



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Kerbal Space Program Statistics For TroZ

Currently, TroZ has 46,477 views for Kerbal Space Program across 204 videos. The game makes up over 7 days of published video on his channel, or 31.38% of the total watchable video for Kerbal Space Program on TroZ's YouTube channel.